In this episode of the “Slow Burn” podcast titled “Decoder Ring: The Forgotten Video Game About Slavery,” Dakota Ring and Willa Paskin explore the controversial educational software program called Freedom. They delve into its creation, its impact on students and teachers, and the criticisms it faced. The podcast highlights the potential of video games to educate players on important historical events while emphasizing the need for thoughtful and accurate portrayals.
Many video games often overlook or exclude slavery from their historical narratives. Sid Meier’s Colonization is an example of a game that completely omits slavery, raising questions about the omission of such a significant historical event.
Freedom, an educational software program addressing slavery, sparked controversy and faced calls for its removal from public schools. The program aimed to educate students on important historical events but faced criticism for its portrayal of slavery and the Underground Railroad. Despite being sent to numerous school districts, it was pulled from the market within a short period.
Rich Bergeron and Kamau-Kambui were the creators of Freedom. Mac, the company responsible for Oregon Trail, was also involved in its development. Rich Bergeron, a historian and social studies expert, aimed to create a point-to-point simulation about the Underground Railroad. Kamau-Kambui, already involved in real-life reenactments, brought his expertise to the project.
Kamau-Kambui and Rich Bergeron collaborated on a digital reenactment project called Freedom. The team, consisting of five white members, aimed to create an educational simulation rather than a traditional game. Kamau-Kambui’s role as a consultant ensured accuracy and detail in the simulation.
Freedom immersed players in the experience of being an enslaved runaway, navigating obstacles, hunting, fishing, and confronting slave patrols. Playtested on students and teachers, the simulation received public accolades but also faced concerns and criticisms from black individuals and teachers regarding its premise and portrayal.
The controversy surrounding Freedom led to demands for its removal from schools by black parents. Mech, the company behind the game, faced backlash, apologized, and ultimately pulled it from the market. The controversy highlighted the design choices and caricature-like portrayal of Black people as liabilities. Despite its flaws, the creators and those involved believe that with support and iteration, Freedom could have made a significant impact.
The story of Freedom, the forgotten video game about slavery, sheds light on the potential of video games as educational tools and the importance of thoughtful and accurate portrayals of historical events. While the controversy surrounding Freedom revealed its flaws, it also sparked discussions about the representation of slavery in educational materials. The episode serves as a reminder of the ongoing need for critical examination and improvement in the portrayal of history through video games.